Create a huge array of movement types with the single movement and the control extension. The movement simply controls an object by storing acceleration and velocity vectors which are updated each loop. The real power of the movement comes when combined with the Clickteam Movement Control extension providing a multitude of manipulation options. Please see the included example file for a more complete idea of the movements potential uses. Note: MMF1.5 users will find this movement provides a complete replacement for the "Movement Extension" which is not available for CF 2.5.
The vector movement can be used for so many different ways that it almost always requires the control extension to be inserted in the frame with it. Configure the initial properties as needed but it some cases these values may not be important as you may intend to set them from within the event editor with the control extension. It is highly recommended you view the included examples file for this movement. Remember to set the gravity strength to zero if gravity / acceleration is not required in your movement.
Figure 1: Movement properties for the Vector Movement.
General Properties
Move at start: Defines if the movement starts when the frame does or if the movement is initially paused.
Automatically set animation direction: With this options set the movement will change the animation direction based on
the direction of the movement, in some cases you may prefer to handle the direction setting manually.
Initial Direction and Speed
Speed: Initial speed of the object. The object will move 0.1x this value every frame (if not accelerated)
Direction: The direction (or angle) the object will initially move in, value is in degrees.
Gravity / Acceleration
Strength: Strength of the gravity / acceleration. The objects velocity in change by a factor of 0.1x this value every frame.
Direction: The direction (or angle) in which gravity / acceleration acts on the object, value is in degrees.