Version: 1.1, September 2008
Clickteam Movement Controller (CMC) |
The controller is designed for use with a number of different movements, each has a seperate sub-menu for actions and expressions. The following movements are controlled by this extension:
The actions for each movement need to be informed which
object to act on, therefore an object should first be selected before applying
any movement actions. Note: The presentation movement does not need a selected
object, it will find one in the frame automatically. Expressions work a little
differently, the fixed value of the object to be applied to is required as a
parameter, this can be retrieved from most object's expressions menu. To use
the object last set with the 'Set Object' actions in an expression then enter
the value 0 (zero) for the fixed value.
The extension provides some additional expressions for calculating distance
and angle between two object or points along with expressions for converting
between degrees in angles and MMF directions.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the circular movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the drag and drop movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the invaders movement attatched.
Note: due to a bug, Get Speed actually returns 101 - speed, and you have to pass 101 - speed to Set Speed.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the presentation movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the regular polygon movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the simple ellipse movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the sinewave movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the Spaceship movement attatched.
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Screenshot of the actions (left) and expressions (right) which can be applied to an object with the vector movement attatched.